so_long 틀

전체 순서 intmain(int argc, char **argv) { t_gamegame; intfd; if (check_argc_argv(argc, argv[1]) == 0) return (0); init_game(&game); fd = open(argv[1], O_RDONLY); if (!fd) perror("open error\\n"); game.map_line = read_map(&game, fd); if (!game.map_line) error("map error\\n"); check_map_wall_count(&game); check_map_dfs(&game); game.mlx = mlx_init(); game.win = mlx_new_window(game.mlx, game.map_all_co..
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'so_long 틀' 태그의 글 목록